Story Arcs
Halls of Power Part I
53 feats · 1,210 available points
League Hall, Secure
25 ptsPrevent the invaders from completing any part of their objectives during the League Hall: Security Breach alert (Prevent all consoles from being hacked in Command Center; Prevent all crates from being stolen in Storage Facility; Prevent all explosives from being set in Command Center; Prevent any intergang prisoners from being taken in Security Wing)
Hall Pass
10 ptsComplete the League Hall: Security Breach alert without being knocked out
Null and Void
25 ptsDefeat the final boss in the League Hall: Security Breach alert after recharging the Nullifier at least 12 times
No Eggscape
50 ptsComplete the Intergang Crime Wave operation by defeating Bruno Mannheim and Chang Tzu at the same time, ensuring that neither have a chance to escape
Hunt the Hunters
25 ptsLocate and destroy 20 of the Hunter Androids hiding on Oolong Island during the Intergang Crime Wave operation
Go for the Gold
25 ptsStop Intergang from stealing any of the last four pallets of gold bars from the Underground Vault during the Intergang Crime Wave operation
Dregg or Alive
25 ptsDefeat 450 Dregg Warriors, Dregg Berserkers, Dregg Seers, or Dregg Huskarls
Thinning Out the Crowd
25 ptsDefeat 300 Parademon Soldiers, Parademon Maniacs, Parademon Grenadiers, or Parademon Fixers in the League Hall: Security Breach alert or the Artifacts from the Past operation
Orange Ya Glad Ya Didn't Use A Barrel?
10 ptsComplete the League Hall: Security Breach without using any orange Restoration barrels
Apokolips, Ow!
10 ptsDefeat Kalibak and Mantis within 15 seconds of each other during the League Hall: Lockdown raid
Hitting for the Cycle
25 ptsDefeat Halvard the Brutal in the Necropolis: Relics of Urgrund raid after he has absorbed the following combination of Artifact enhancements: 1, 2, 3 and no enhancements
Quick to Recover
50 ptsRecover the powerful relic from the Necropolis: Relics of Urgrund raid in 15 minutes or less
Let's Get Dangerous
25 ptsComplete the League Hall: Lockdown raid without your entire team getting knockout, and while allowing the intruders to create exactly three parts of the makeshift teleporter
Wait for It...
10 ptsWithout the entire group getting knocked out, wait 60 seconds before using the detaining rifle when it first becomes activated
Waking the Dead
25 ptsDefeat Domhamar the Defiant after he simultaneously revives all of the Dreggs that invaded the League Hall during the Artifacts from the Past operation
Pick One!
25 ptsDetain only Mantis or Kalibak while each type of Artifact hazard is active during the League Hall: Lockdown raid
Behind Closed Doors
10 ptsDefeat 20 Dregg Wardens in the Necropolis: Relics of Urgrund raid
Tough on Crime
10 ptsTake down 100 of the Intergang members involved in the Intergang Crime Wave operation
Drop the Weapon!
10 ptsDefeat the second subboss at least once for each type of ancient weapon he wields during the Artifacts from the Past operation (Urgrund Sword of the Warmaiden; Urgrund Hammer of the Stormcaller; Urgrund Blades of the Rebellious Rogue; Urgrund Shield of the Hero Reborn)
Exit Through the Gift Shop
25 ptsCollect all 9 Artifacts of Urgrund Replica Base Items Grants title: The Powerful
Ka-Boom Tube
25 ptsDefeat Kalibak without allowing any Parademons to emerge from the boom tubes during the final fight of the Artifacts from the Past operation
Split Decision
10 ptsDefeat Aspirant Feend and Major Helyun within 13 seconds of each other during the Artifacts from the Past operation
Urgrund Energy Conservation
50 ptsDefeat Kalibak while none of the artifacts are emitting Urgrund Energy during the Artifacts from the Past operation
Accidental Perfection
25 ptsDon't use any incorrect Artifacts when unlocking the final door in Artifacts from the Past operation
For the Empire!
25 ptsCollect all styles in the Imperial Insect set
Snug as a Bug
25 ptsCollect all styles in the Insect Colonist set
League Hall, Secure
25 ptsPrevent the invaders from completing any part of their objectives during the League Hall: Security Breach alert (Prevent all consoles from being hacked in Command Center; Prevent all crates from being stolen in Storage Facility; Prevent all explosives from being set in Command Center; Prevent any intergang prisoners from being taken in Security Wing)
Hall Pass
10 ptsComplete the League Hall: Security Breach alert without being knocked out
Null and Void
25 ptsDefeat the final boss in the League Hall: Security Breach alert after recharging the Nullifier at least 12 times
No Eggscape
50 ptsComplete the Intergang Crime Wave operation by defeating Bruno Mannheim and Chang Tzu at the same time, ensuring that neither have a chance to escape
Hunt the Hunters
25 ptsLocate and destroy 20 of the Hunter Androids hiding on Oolong Island during the Intergang Crime Wave operation
Go for the Gold
25 ptsStop Intergang from stealing any of the last four pallets of gold bars from the Underground Vault during the Intergang Crime Wave operation
Dregg or Alive
25 ptsDefeat 450 Dregg Warriors, Dregg Berserkers, Dregg Seers, or Dregg Huskarls
Thinning Out the Crowd
25 ptsDefeat 300 Colony Drones, Colony Lungers, Colony Bombardiers, or Colony Healers in the League Hall: Security Breach alert or the Artifacts from the Past operation
Orange Ya Glad Ya Didn't Use A Barrel?
10 ptsComplete the League Hall: Security Breach without using any orange Restoration barrels
Honeymoon's Over!
10 ptsDefeat Mister Miracle and Big Barda within 15 seconds of each other during the League Hall: Lockdown raid
Hitting for the Cycle
25 ptsDefeat Halvard the Brutal in the Necropolis: Relics of Urgrund raid after he has absorbed the following combination of Artifact enhancements: 1, 2, 3 and no enhancements
Quick to Recover
50 ptsRecover the powerful relic from the Necropolis: Relics of Urgrund raid in 15 minutes or less
Let's Get Dangerous
25 ptsComplete the League Hall: Lockdown raid without your entire team getting knockout, and while allowing the intruders to create exactly three parts of the makeshift teleporter
Wait for It...
10 ptsWithout the entire group getting knocked out, wait 60 seconds before using the detaining rifle when it first becomes activated
Waking the Dead
25 ptsDefeat Domhamar the Defiant after he simultaneously revives all of the Dreggs that invaded the League Hall during the Artifacts from the Past operation
Pick One!
25 ptsDetain only Mister Miracle or Big Barda while each type of Artifact hazard is active during the League Hall: Lockdown raid
Behind Closed Doors
10 ptsDefeat 20 Dregg Wardens in the Necropolis: Relics of Urgrund raid
Tough on Crime
10 ptsTake down 100 of the Intergang members involved in the Intergang Crime Wave operation
Drop the Weapon!
10 ptsDefeat the second subboss at least once for each type of ancient weapon he wields during the Artifacts from the Past operation (Urgrund Sword of the Warmaiden; Urgrund Hammer of the Stormcaller; Urgrund Blades of the Rebellious Rogue; Urgrund Shield of the Hero Reborn)
Exit Through the Gift Shop
25 ptsCollect all 9 Artifacts of Urgrund Replica Base Items Grants title: The Powerful
Ka-Boom Tube
25 ptsDefeat Mister Miracle without allowing any bugs to emerge from the boom tubes during the final fight of the Artifacts from the Past operation
Split Decision
10 ptsDefeat the Colony Excavator and Colony Overseer within 13 seconds from each other during the Artifacts from the Past operation
Urgrund Energy Conservation
50 ptsDefeat Mister Miracle while none of the artifacts are emitting Urgrund Energy during the Artifacts from the Past operation
Accidental Perfection
25 ptsDon't use any incorrect Artifacts when unlocking the final door in Artifacts from the Past operation
More for the Horde!
25 ptsCollect all styles in the Parademon Sentry set
Is That Your Granny's Coat?
25 ptsCollect all styles in the Apokoliptian Shocktrooper set
Artifact Perfection
— ptsHistorical ID/name mapping recovered from archived DCUOLive data.