Log in

Story Arcs

Halls of Power Part I

53 feats · 1,210 available points

League Hall, Secure

25 pts

Prevent the invaders from completing any part of their objectives during the League Hall: Security Breach alert (Prevent all consoles from being hacked in Command Center; Prevent all crates from being stolen in Storage Facility; Prevent all explosives from being set in Command Center; Prevent any intergang prisoners from being taken in Security Wing)

Hero only

Hall Pass

10 pts

Complete the League Hall: Security Breach alert without being knocked out

Hero only

Null and Void

25 pts

Defeat the final boss in the League Hall: Security Breach alert after recharging the Nullifier at least 12 times

Hero only

No Eggscape

50 pts

Complete the Intergang Crime Wave operation by defeating Bruno Mannheim and Chang Tzu at the same time, ensuring that neither have a chance to escape

Hero only

Hunt the Hunters

25 pts

Locate and destroy 20 of the Hunter Androids hiding on Oolong Island during the Intergang Crime Wave operation

Hero only

Go for the Gold

25 pts

Stop Intergang from stealing any of the last four pallets of gold bars from the Underground Vault during the Intergang Crime Wave operation

Hero only

Dregg or Alive

25 pts

Defeat 450 Dregg Warriors, Dregg Berserkers, Dregg Seers, or Dregg Huskarls

Hero only

Thinning Out the Crowd

25 pts

Defeat 300 Parademon Soldiers, Parademon Maniacs, Parademon Grenadiers, or Parademon Fixers in the League Hall: Security Breach alert or the Artifacts from the Past operation

Hero only

Orange Ya Glad Ya Didn't Use A Barrel?

10 pts

Complete the League Hall: Security Breach without using any orange Restoration barrels

Hero only

Apokolips, Ow!

10 pts

Defeat Kalibak and Mantis within 15 seconds of each other during the League Hall: Lockdown raid

Hero only

Hitting for the Cycle

25 pts

Defeat Halvard the Brutal in the Necropolis: Relics of Urgrund raid after he has absorbed the following combination of Artifact enhancements: 1, 2, 3 and no enhancements

Hero only

Quick to Recover

50 pts

Recover the powerful relic from the Necropolis: Relics of Urgrund raid in 15 minutes or less

Hero only

Let's Get Dangerous

25 pts

Complete the League Hall: Lockdown raid without your entire team getting knockout, and while allowing the intruders to create exactly three parts of the makeshift teleporter

Hero only

Wait for It...

10 pts

Without the entire group getting knocked out, wait 60 seconds before using the detaining rifle when it first becomes activated

Hero only

Waking the Dead

25 pts

Defeat Domhamar the Defiant after he simultaneously revives all of the Dreggs that invaded the League Hall during the Artifacts from the Past operation

Hero only

Pick One!

25 pts

Detain only Mantis or Kalibak while each type of Artifact hazard is active during the League Hall: Lockdown raid

Hero only

Behind Closed Doors

10 pts

Defeat 20 Dregg Wardens in the Necropolis: Relics of Urgrund raid

Hero only

Tough on Crime

10 pts

Take down 100 of the Intergang members involved in the Intergang Crime Wave operation

Hero only

Drop the Weapon!

10 pts

Defeat the second subboss at least once for each type of ancient weapon he wields during the Artifacts from the Past operation (Urgrund Sword of the Warmaiden; Urgrund Hammer of the Stormcaller; Urgrund Blades of the Rebellious Rogue; Urgrund Shield of the Hero Reborn)

Hero only

Exit Through the Gift Shop

25 pts

Collect all 9 Artifacts of Urgrund Replica Base Items Grants title: The Powerful

Hero only

Ka-Boom Tube

25 pts

Defeat Kalibak without allowing any Parademons to emerge from the boom tubes during the final fight of the Artifacts from the Past operation

Hero only

Split Decision

10 pts

Defeat Aspirant Feend and Major Helyun within 13 seconds of each other during the Artifacts from the Past operation

Hero only

Urgrund Energy Conservation

50 pts

Defeat Kalibak while none of the artifacts are emitting Urgrund Energy during the Artifacts from the Past operation

Hero only

Accidental Perfection

25 pts

Don't use any incorrect Artifacts when unlocking the final door in Artifacts from the Past operation

Hero only

For the Empire!

25 pts

Collect all styles in the Imperial Insect set

Hero only

Snug as a Bug

25 pts

Collect all styles in the Insect Colonist set

Hero only

League Hall, Secure

25 pts

Prevent the invaders from completing any part of their objectives during the League Hall: Security Breach alert (Prevent all consoles from being hacked in Command Center; Prevent all crates from being stolen in Storage Facility; Prevent all explosives from being set in Command Center; Prevent any intergang prisoners from being taken in Security Wing)

Villain only

Hall Pass

10 pts

Complete the League Hall: Security Breach alert without being knocked out

Villain only

Null and Void

25 pts

Defeat the final boss in the League Hall: Security Breach alert after recharging the Nullifier at least 12 times

Villain only

No Eggscape

50 pts

Complete the Intergang Crime Wave operation by defeating Bruno Mannheim and Chang Tzu at the same time, ensuring that neither have a chance to escape

Villain only

Hunt the Hunters

25 pts

Locate and destroy 20 of the Hunter Androids hiding on Oolong Island during the Intergang Crime Wave operation

Villain only

Go for the Gold

25 pts

Stop Intergang from stealing any of the last four pallets of gold bars from the Underground Vault during the Intergang Crime Wave operation

Villain only

Dregg or Alive

25 pts

Defeat 450 Dregg Warriors, Dregg Berserkers, Dregg Seers, or Dregg Huskarls

Villain only

Thinning Out the Crowd

25 pts

Defeat 300 Colony Drones, Colony Lungers, Colony Bombardiers, or Colony Healers in the League Hall: Security Breach alert or the Artifacts from the Past operation

Villain only

Orange Ya Glad Ya Didn't Use A Barrel?

10 pts

Complete the League Hall: Security Breach without using any orange Restoration barrels

Villain only

Honeymoon's Over!

10 pts

Defeat Mister Miracle and Big Barda within 15 seconds of each other during the League Hall: Lockdown raid

Villain only

Hitting for the Cycle

25 pts

Defeat Halvard the Brutal in the Necropolis: Relics of Urgrund raid after he has absorbed the following combination of Artifact enhancements: 1, 2, 3 and no enhancements

Villain only

Quick to Recover

50 pts

Recover the powerful relic from the Necropolis: Relics of Urgrund raid in 15 minutes or less

Villain only

Let's Get Dangerous

25 pts

Complete the League Hall: Lockdown raid without your entire team getting knockout, and while allowing the intruders to create exactly three parts of the makeshift teleporter

Villain only

Wait for It...

10 pts

Without the entire group getting knocked out, wait 60 seconds before using the detaining rifle when it first becomes activated

Villain only

Waking the Dead

25 pts

Defeat Domhamar the Defiant after he simultaneously revives all of the Dreggs that invaded the League Hall during the Artifacts from the Past operation

Villain only

Pick One!

25 pts

Detain only Mister Miracle or Big Barda while each type of Artifact hazard is active during the League Hall: Lockdown raid

Villain only

Behind Closed Doors

10 pts

Defeat 20 Dregg Wardens in the Necropolis: Relics of Urgrund raid

Villain only

Tough on Crime

10 pts

Take down 100 of the Intergang members involved in the Intergang Crime Wave operation

Villain only

Drop the Weapon!

10 pts

Defeat the second subboss at least once for each type of ancient weapon he wields during the Artifacts from the Past operation (Urgrund Sword of the Warmaiden; Urgrund Hammer of the Stormcaller; Urgrund Blades of the Rebellious Rogue; Urgrund Shield of the Hero Reborn)

Villain only

Exit Through the Gift Shop

25 pts

Collect all 9 Artifacts of Urgrund Replica Base Items Grants title: The Powerful

Villain only

Ka-Boom Tube

25 pts

Defeat Mister Miracle without allowing any bugs to emerge from the boom tubes during the final fight of the Artifacts from the Past operation

Villain only

Split Decision

10 pts

Defeat the Colony Excavator and Colony Overseer within 13 seconds from each other during the Artifacts from the Past operation

Villain only

Urgrund Energy Conservation

50 pts

Defeat Mister Miracle while none of the artifacts are emitting Urgrund Energy during the Artifacts from the Past operation

Villain only

Accidental Perfection

25 pts

Don't use any incorrect Artifacts when unlocking the final door in Artifacts from the Past operation

Villain only

More for the Horde!

25 pts

Collect all styles in the Parademon Sentry set

Villain only

Is That Your Granny's Coat?

25 pts

Collect all styles in the Apokoliptian Shocktrooper set

Villain only

Artifact Perfection

— pts

Historical ID/name mapping recovered from archived DCUOLive data.

Both factions